
| ARTICLE X: STARTING A GAME (CORKING) SECTION 1. All games are started by throwing for the cork (piddle)., with the home team having the option of throwing first. Only players who are scheduled to play in that game may throw for the cork. The dart must remain in the playing surface. (1). Should the scorer ask for a rethrow at the cork, the second player must go first. All other rethrows will be on an alternating basis. (2). Rethrows shall be called if the scorer cannot decide which dart is closest to the bullseye/cork. If both thrower's make single or double bulls together, then a rethrow must be called. The second thrower may acknowledge the first dart as a single or double bullseye and ask for that dart to be removed prior to his/her throw. (3). The additional throws at the cork continue until both player’s darts remain in the board. Should the second thrower dislodge the dart of the first thrower, than a rethrow will be made with the second thrower now going first. (4). Darts must not be touched prior to the decision of the scorer. If a throw is in doubt, then both captains and the scorer shall give their opinions with the majority ruling. In other words, straightening of darts prior to the decision of the scorer is PROHIBITED. (5). The order in which players throw shall be left up to their captains or partners, not necessarily the order as written on the score sheets. (6). In games where a point is the best two out of three games, the loser of the first game has the option of corking first in the second game, and the loser of the second game has the option of corking first in the third game, if necessary. SECTION 2. Players should remain in the area of play and be ready to throw when it is their turn. There should be no more than a one minute delay between darts, and no more than a two minute delay between players. The team captain should be notified of his/her players causing undue delays. Continued delays will result in loss of turn by offending player. Exceptions might include occasional rest room and/or bar service trips, and emergency phone calls. ARTICLE XI: MATCH SCORING SECTION 1. For a dart to score, it must remain in the dart board five seconds after the final dart has been thrown by that player. The point of the dart must be penetrating the bristle of the dartboard. (1) Per ADO Rules, a player may have a five minute pause in play to repair damaged darts. (2). All darts dropped accidentally at the toe line may be rethrown. This does not apply to darts that an attempted throw was made with. (3). A player must have both feet behind the toe line before and during each throw. If the player has one or both feet over the toe line, a foul occurs. A warning violation will be given to the player throwing. This warning shall come from the opposing team captain and subsequent fouls will invalidate the throw in which the foul occurs. (4). Once a game has started, those players throwing in that particular game are not allowed to practice on another board while awaiting his/her turn. It is permissible for a player to practice if he/she is not playing in a game at that time and a board is available that is not next to the board a game is being played on. (5). A player must state loudly what his/her score is before removing the darts from the dartboard. This will give the scorer time to verify your score. Errors in arithmetic must stand as written unless corrected prior to the beginning of that team's next throw. (6). Darts cannot be touched once in the scoring area of the dartboard, until the scorer or opponent verifies the score. Under no circumstances is a spectator allowed to touch any darts in the board during league matches. (7). The scorer is not allowed to call DOUBLE OUTS or any other combinations during 01 games. It is the responsibility of the thrower to know the combinations or outs, however, the player in question may turn to the back of the toe line and ask his/her captain or fellow team mates for help in the out that is required. Unsolicited outcries or coaching by spectators will not be tolerated. (8). The scorer can only give the remaining score and/or what ever darts were thrown, if asked. (9). If a player throws out of turn, and it is not caught immediately following his/her turn, the score will remain and he/she must throw in the proper order during the remainder of the game. If caught immediately before the next throw, the score shall be erased and the proper darter will then throw. (10). The scorer shall mark the board so that the scores thrown are listed in the inner columns of the board and the remaining totals are listed in the outer columns. Slash all numbers except the current remainders. When erasing, leave the last three scores and totals written to eliminate subtraction errors. (11). Any dart landing on top of another (piggy back/Robin Hood) does not count or get rethrown. Any dart bouncing off the board does not get rethrown. ARTICLE XII: PLAYING 01 GAMES SECTION 1. To commence scoring in a double-in (DI) game, a player must land a dart in the outer double ring. This dart and all subsequent darts shall be counted for a score. Inner double bulls' eye is considered a double 25 for starting a game. SECTION 2. To commence scoring in a single in (FI) game, start with the first dart in the scoring area and all subsequent darts will be counted for score. SECTION 3. To finish a 01 game, a player's last dart thrown must land in the exact double in the double ring. The inner bulls' eye double is considered a double out for finishing a game. Once the double out is hit and verified, the game is over. SECTION 4. THE BUST RULE: A player busts when his/her score is more or one less than the remaining score of the game, or equal to the remaining score of the game if the dart was not a double. When this occurs, the score remains the same as it was prior to the throw. The next player then throws. ARTICLE XIII: PLAYING THE CRICKET GAMES SECTION 1. The numbers 20, 19, 18, 17, 16, 15 and bulls eye (cork) are used. SECTION 2. To close a number, it must be hit 3 times; i.e. one triple 20 would be 3. One single 20 and a double 20 would be three, and 3 single 20's would be 3. An open number is any number that has not been hit the equivalent of three times to close. This also includes the bullseye. SECTION 3. Points are not necessary to win. The object of the game is to close the numbers before your opponent does. The player who closes first, even if he/she has 0 points, is the winner, as long as his opponent has 0 points. Should the opponent have points, the closed player in order to win must score an equal amount of points or more, before the opponent can close out his/her numbers. Games cannot end in a tie. A tie in points is the same as 0 points, allowing the player who is closed out to be the winner. SECTION 4. A WHITE HORSE is three (3) countable trips in separate wedges in any order. Countable trip, is a trip using all three marks in any combination of: (1). Closing a wedge. (2). Closing a wedge plus chalking points. (3). Chalking points. SECTION 5. A player may use or pursue whatever strategy he/she chooses to assure his/her winning. ARTICLE XIV: INJURIES SECTION 1. The Indianapolis Darters Association will not be held liable for any personal injuries sustained during association sanctioned events. ARTICLE XV: RESCHEDULING MATCHES SECTION 1. All matches must be played as scheduled unless they are rescheduled due to an Act of God, or by the Board of Directors, or by a committee appointed for that purpose. SECTION 2. Reschedules will be allowed if both captains can agree to time and location. They must be played PRIOR TO THE SCHEDULED DATE, and the team requesting the reschedule will lose HOME TEAM advantage. If a team requests more than one reschedule during the season a one-point penalty will be imposed for each reschedule after the first reschedule at the board of director’s discretion. The score must be called in after the match and score sheets/fees must be postmarked within forty eight (48) hours (See Article II, Section 1, Paragraph 7). SECTION 3. If rescheduled match cannot be played prior to scheduled date, team requiring rescheduled match will receive a two-point penalty. If match is not played prior to last night of play, team requiring rescheduled match will receive a five-point penalty. Board of Directors, at their discretion, may waive penalty points for Acts of God or unavoidable emergencies. Exception: Singles Leagues may have up to two weeks after scheduled night of play without penalty; however, the end of season rule still applies. ARTICLE XVI: FORFEITS SECTION 1. If a match is not played as scheduled, a forfeit will occur. SECTION 2. If a forfeit occurs, a two-point penalty will be imposed and a point adjustment will be made. A. Point Adjustment procedure: The forfeiting team will receive no points for the night. The other team will receive points based on the following formula: (MP+OMP)/N where MP = Total match points for the night, OMP = other match points scored against forfeiting team during the season, N = Nights these two teams meet during the season. SECTION 3. If a team forfeits two times during any given season of league play, that team will be withdrawn from league play. The team that was withdrawn from league play must make application to the Association and a security deposit must be paid before said team can play again. SECTION 4. If a withdrawal occurs, all points will be adjusted in the league standings that have been awarded to opposing teams in that one-half (1/2) or one-third (1/3) of league play. If the withdrawn team had a forfeit during the other one-half (1/2) or one-third (1/3) of league play, ALL POINTS awarded to opposing teams for the season will be adjusted. The team in violation will be removed from the league and will surrender all monies, trophies, and any other form of prizes to the Association. SECTION 5. If a forfeit caused by a team withdrawing during the last two (2) weeks of play affects standings of the top two or three positions, no point adjustment will be made. If necessary, a possible playoff for position may be scheduled by the Board of Directors between the affected teams. SECTION 6. Team NOT forfeiting is responsible for calling in the forfeit, submitting their teams match fees and completed score sheet, and any other responsibilities specified in Article II, Section 2, referencing “Team Captain”. SECTION 7. Any disputes arising from the application of the above rules may be appealed to the Board of Directors within seven (7) days. ARTICLE XVII: PROTESTS SECTION 1. A team may file a protest for irregularity of games, conditions and equipment. The Association does not endorse protests, but hopes that the problem can be resolved without further action between the team captains, however, if the problem cannot be resolved this way, the following procedures MUST BE FOLLOWED TO THE LETTER. (1). The opposing team must be told if a match is being protested. (2). Make the call to the Association secretary at the designated call in number on the night of play. (3). Secure a $10.00 deposit for the protest fee and write a letter of explanation of what happened. The letter and fee must be postmarked within five (5) days of the protest. If not postmarked within five (5) days, the protest will be invalid. If your protest is honored and the Board of Directors agrees, then the $10.00 fee will be returned to your team. ARTICLE XVIII: PENALTIES/APPEALS OF DECISIONS SECTION 1. The Indianapolis Darters Association, with the membership in mind, has set certain PENALTIES for rule violations. The penalties listed may be APPEALED by the team that it is levied against, during the season to which it is applied. If not appealed after five (5) days, it shall remain as listed. All penalties are described within the appropriate article. SECTION 2. If a Board member or the Secretary is contacted at his/her night/day of play during competition, a FIVE POINT PENALTY may be imposed, if the call is deemed unnecessary by the Board of Directors. ARTICLE XIX: SINGLES -DOUBLES - ADDITIONAL RULES SECTION 1. Match fees are to be paid weekly throughout the whole season. SECTION 2. Payouts, awards, etc. are figured on total amounts paid in full by all teams through the end of the season. Any teams not completing scheduled play are still responsible for paying all match fees. ARTICLE XX: DISCREPANCIES SECTION 1. Any discrepancies not covered in these rules of play are subject to the ADO (American Darters Organization) tournament rules of play. Revised August, 2006 |